Picking up an item adds points to the session score. Points values are equal to the spawn intervals displayed on each item. A point is deducted from the points value for each second the item was picked up late. The maximum value that can be deducted is the item's spawn interval, meaning that the minimum number of points that can be scored is 0. Points are multiplied by the timescale multiplier value before being added to the session score.
Start begins or continues a paused session. - & + manipulate the rate at which the timer elapses. Pause pauses the timer. End ends the session, sets the session score to 0, and resets the target to its original position. Check Enable randomized target to display an interactive target that is assigned random positions and dimensions after each click. Target clicks are worth 1 point, and are multiplied by the timescale multiplier value.